Betting Rules

I. General rules

Introduction

  1. These Betting Rules govern the use of the sportsbook. Operators have to make sure that when placing a bet with the sportsbook, the End User is therefore agreeing that the End User has read, understood and will be adhering to these Betting Rules at any time applicable to sportsbook platform. The Betting Rules consist of the following sections:
    • General rules;
    • Sports related rules;
    • Esports related rules;
    • Betby esports related rules.
  2. The use of the sportsbook is at all times subject to the regulations imposed by the law applicable to the operations of the Operator and authority supervising the operations of the Operator and/or the sportsbook.
  3. Sportsbook reserves the right to make changes to the site, betting limits, payout limits and offerings without prior notice.
  4. These Betting rules may be updated, amended, edited and supplemented at any time without prior notice.
  5. Any reference in these Betting Rules to words/objects that appear in singular also applies to plural. References to gender are non-binding and to be treated for information purposes only.

The purpose of these Betting rules is processing and redemption, if any, of the bets fairly, honestly and in accordance with these terms.

Definitions

  1. Sportsbook - means an online platform and all connected to such platform (including but not limited to source code, object code, technologies, software and tools, executable applications, libraries, subroutines, widgets, plugins and other material needed among other) for the provision of sportsbook services.
  2. End User - an individual who uses services of the sportsbook via Website and who has agreed to the Betting Rules.
  3. Bet – risk-based agreement concluded between the End User and the Operator on the outcome of an Event, market or set of the mentioned which involves placement by the End User of a Stake, the Bet resulting in a Winning based on the Odds or a loss of the Stake, the Operator’s decision being subject to sportsbook and these Betting Rules. Bets are made on terms previously proposed by the Sportsbook.
  4. Stake - the amount of money transferred by the End User to the Operator via Sportsbook platform and which is the main condition for participation in a Bet in accordance with these Rules.
  5. The outcome - means the result of an event or a market on which the Stake was placed by the End User via Sportsbook.
  6. Market – an in-play event on which an End User may place a Stake via Sportsbook.
  7. Event – a sports, esports, virtual sports, political, entertainment or other event taking place in real time on which the Operator is offering Odds via sportsbook.
  8. Odds — the coefficient as determined by the sportsbook for the outcome of an Event expressed in a numeric value.
  9. Winnings – amount of money won by the End User as a result of a Bet in case the End User predicted the outcome of an Event or Market correctly.
  10. Operator - legal entity engaged in B2C (business to End User) betting activities in accordance with the licensing and legislative requirements of the country of operation and providing betting services via its operated Website.

General rules

  1. No one being under the age or under minimal gambling age limit according to the applicable law in the country of End User is permitted to use services of the sportsbook and respectively to open an End User account and place a Stake on a Bet.
  2. In the event of discrepancies between the English language version of these Betting rules and any other language version, the English language version will prevail.
  3. Once a Bet is accepted by the sportsbook, it cannot be reversed. The sportsbook shall not be responsible for any missing or duplicate Stakes made by an End User. The Sportsbook platform will not review any requests for alteration of Stakes accepted and Bets placed for the reason that either a Bet is missing or duplicated.
  4. All transactions of an End User may be reviewed in the “My Bets” user interface of the respective End User of the sportsbook to make sure that all requested Bets were accepted.
  5. Statistical data or editorial texts published on the sportsbook are for information and entertainment purposes only, and not for decision making. There are no warranties for the correctness of such information or data. The sportsbook shall not acknowledge or accept any liability whatsoever regarding any decisions taken by an End User. At all times it is the End User’s responsibility to be aware about circumstances relating to an Event or Market.
  6. It is forbidden to use any automated systems (any kind of scanners, robots etc.) on the sportsbook. The sportsbook reserves the right to cancel any Bet which is made using automated systems of any kind.
  7. It is forbidden to use multiple or third party accounts for the purpose of use of services offered on the sportsbook. Bets made in contrary to the terms of this clause shall be void.
  8. Offering of the Events and Markets available on the sportsbook may change from jurisdiction to jurisdiction, as offering of the sportsbook at all times is subject to applicable law.
  9. Sportsbook uses only reputable and legitimate data source(s) for determination of the outcome of a bet. Unless the data sources are expressly disclosed in these betting rules, the data source(s) may be disclosed to an End User upon request.
  10. In case of any contradictions: Market Rules take precedence over Sport Rules. Sport Rules take precedence over General Rules. In case there are no specific Market Rules or Sport Rules, General Rules apply.
  11. An “X” included in a description of an odds or a market of these terms shall sportsbook offering.

Placing a Stake/making a Bet

  1. All Stakes placed by an End User and all Bets accepted by the sportsbook are subject to these Betting Rules, as well as to applicable law.
  2. For any Bet to be valid, it needs to be expressly confirmed as accepted with a respective statement in the betslip.
  3. It shall at all times remain the exclusive discretion of a sportsbook, whether or not to accept any Bet.
  4. Bet types:
    1. Single (Ordinary) – a Bet on a separate outcome of an Event. Single Bet payout shall be equal the amount of the stake times odds.
    2. Combo – a Bet on several independent outcomes of Events. To win such a Bet it is necessary that every outcome of every Event included in this Bet is predicted correctly. Incorrect prediction of any Event included in the Combo results in losing the Combo in its entirety. Combo winning is equal to the amount of the stake times total odds of the Combo.
    3. System - a set of Combos, which is a complete search variants of combos of the same size from a fixed set of outcomes. It is characterized by the same stake for each express (option system) and the same number of outcomes in each express. Betting the system must specify the total number of outcomes and number of combos (system option). System winning is equal to the amount of the stake times total odds of the System.
    4. ‘Trixie’ is a combination of Bets, which includes one treble and three doubles from a selection of three Events. Trixie winning is equal to the amount of the stake times total odds of the Trixie.
    5. ‘Patent’ is a combination of Bets, which includes one treble, three doubles and three singles from a selection of three matches. Patent winning is equal to the amount of the stake times total odds of the Patent.
    6. ‘Yankee’ is a combination of Bets, which includes one fourfold, four trebles and six doubles from a selection of four matches. Yankee winning is equal to the amount of the stake times total odds of the Yankee.
    7. ‘Canadian’ (also known as ‘Super Yankee’) … Canadian winning is equal to the amount of the stake times total odds of the Canadian.
    8. ‘Heinz’ … Heinz winning is equal to the amount of the stake times total odds of the Heinz.
    9. ‘Super Heinz’ … Super Heinz winning is equal to the amount of the stake times total odds of the Super Heinz.
    10. ‘Goliath’ … Goliath winning is equal to the amount of the stake times total odds of the Goliath.
    11. If odds consider more than 2 digits after decimal point, the payout will be rounded for second digit after decimal point.
    12. “Cash out” is an individual offer initiated by sportsbook … The sportsbook reserves the right to change the offer … or not to form a Bet to repurchase the bet without giving a reason.
    13. "Bet Builder" a Bet on multiple Markets of the same Event … Bet Builder Bets can also be included in a Combo/System …

Special terms of Bet Builder:

  • Bet Builder Bets may not be available for all sports and/or Events and/or Markets …
  • Availability of Bet Builder Bets is not guaranteed …
  • Sportsbook reserves the right to amend, suspend or remove the Bet Builder feature …
  • Sportsbook reserves the right to reverse the settlement …
  • Sportsbook reserves the right to accept or void any Bet included in the Bet Builder Bet …
  1. “Early Payout” is a feature that allows a bet to be settled as a winner early …

Bets with the Early Payout feature can also be included in combo or system bets …

Markets eligible for the Early Payout feature are marked with a special "Early Payout" tag …

Special terms for the use of Early Payout:

  • Early Payout is available only for specific events …
  • The availability of Early Payout is not guaranteed …
  • In the case of combo or system bets …
  • Early Payout may also be available for markets included in a Bet Builder bet;
  • The Sportsbook reserves the right to modify, suspend, or completely remove the Early Payout feature …
  • In the event of an erroneous settlement … the Sportsbook reserves the right to correct the settlement …
  • Settlement of a bet via Early Payout is final …
  • The Sportsbook reserves the right to reject or void bets subject to Early Payout …
  1. Market types:
    1. "Match" (1X2) …
    2. "Correct Score" …
    3. "Over/Under" (Totals) …
    4. "Odd/Even" …
    5. "Head-to-Head" and/or "Triple-Head" …
    6. "Half time/Full time" …
    7. "Period betting" …
    8. "Draw No Bet" …
    9. "Handicap" …
    10. ”Asian Handicap” …
    11. "Double Chance" …
    12. "Outright" or "Place" …
    13. Bets on "Quarter / Half / Period X" …
    14. Bets on "Result at end of Quarter / Half / Period X" …
    15. Bets on "Race to X Points / Race to X Goals..." …
    16. Bets on "Winner of Point X / Scorer of Goal X" …
    17. Bets referring to the happening of a particular occurrence …
    18. "Team to score first and win" …
    19. Any reference to "clean sheet" …
    20. "Team to win from behind" …
    21. Any reference for a team to win all halves/periods …
    22. Any reference to "Injury Time" …
    23. Settlement of bets on offers such as "Man of the Match", "Most Valuable Player" …

Events and Resulting

  1. The dates and times of the Events posted in the sportsbook are purely of informational character …
  2. The Sportsbook platform may display live scores for informational purposes …
  3. The Bets on an Event … shall be settled after the respective Event has completed …
  4. The result of an Event will be determined on the date of the Event’s conclusion …
  5. If an Event has started and has not completed within 48 hours … exceptions:
    • bets placed on the odds related to periods that have been played to completion;
    • Events which in their normal course can take longer than 30 hours (e.g. golf tournaments);
    • sport-specific exceptions determined by these Betting Rules …
    • Bets on the “First Team to Score” …
  6. The resulting and/or settlement of an Event suspended after the start …
  7. For the purposes of Bet settlement no protested or overturned decisions …
  8. Bets are placed on the outcome of an Event/Market, regardless the score at the time …
  9. Bets on a specific period count only the scoring in that period …
  10. If an odds on “Draw” market is offered …
  11. If any Event involving a forfeit, walkover … all Bets will be void …
  12. Misspellings, typographical errors … shall not be a reason for a Bet to be void …
  13. If an Event takes place with an incorrect number sections … all Bets … shall be void.
  14. For the market “Aggregate Home/Away score of a league on a day …” …
  15. For the market “Multi-way betting” …
  16. All winning bets on “Multi way” markets are paid out at full odds …
  17. If a market is offered with “The Field” …
  18. All settled markets are final after 72 hours …
  19. Outright bets are considered all in run … Dead heat rules apply …
  20. If one of competitors of an Event did not start sportsbook shall cancel this head to head market.
  21. In racing sports … if both competitors of an Event didn't finish …
  22. If competitors are in the same position, Sportsbook shall void bets on this head to head market.
  23. All match markets DO NOT include overtime unless otherwise stated.
  24. If a Market includes exact names of one of two competitors, then all listed competitors must participate …

Acceptance, suspension and voiding of Bets

  1. All Bets will be accepted or rejected purely at sportsbook’s discretion …
  2. Acceptance of live (in-play) bets may be subject to a short delay …
  3. Sportsbook platform reserves the right to refuse, restrict, cancel or limit any Bet.
  4. The Sportsbook platform reserves the right to declare the bets (or a part of them) void … in one of the following cases:
    1. There are mistakes made when accepting the bets;
    2. There is a software/website error …
    3. If there are traces of unfair practices being used …
    4. There is deviation from the current rules …
    5. There are other circumstances confirming the incorrect bet;
    6. The bet was made after an Event had started …
    7. The venue of the Event was changed …
    8. The outcome … was already known or if the odds have not been updated correctly …
    9. Where the outcome has been altered by the imposition of sanctions …
  5. If there is an obvious error in the odds or limit of the market …
  6. In case of suspicion of an unfair activity … suspend any withdrawals for up to 31 calendar days.
  7. For End User accounts with minus (negative) balances …
  8. Sportsbook reserves the right to suspend a acceptance of Bets of any unique End User ID …
  9. Sportsbook shall not be responsible for the damage incurred by the End User as a result of a system malfunction …
  10. Abuse of gaming software errors or mistakes in translation is prohibited …
  11. In Combo (also named as accumulators, parlays, multis) if certain outcomes are related … these Bets will be void.

Betting integrity

  1. Sportsbook may limit the maximum amount of a Bet or a Stake …
  2. End Users are allowed to bet only as individuals …
  3. Even after the official result … sportsbook may consider the indicated bets invalid …
  4. The sportsbook has the right to refuse to accept bets … from the same IP address.
  5. Sportsbook may make an event or market unavailable …
  6. Placing bets on fixed matches is strictly prohibited …
  7. In any case where there is a game or system fault … the Bets placed shall be void …
  8. In case of impossibility to get time related official data … sportsbook shall void the bets …
  9. The use of arbitrage strategy … is strictly prohibited …

Bonuses

  1. Any bets placed with a system bet will not count for the wagering requirement in Bonus.
  2. Comboboost.
Number of selectionsMultiplier
21.01
31.02
41.04
51.05
61.07
71.1
81.15
91.17
101.2
111.25
121.3
131.35
141.4
151.45
161.5
171.65
181.75
191.85
202
  1. The final bonus amount calculation is based on the final odds of the Combo once all outcomes are settled.
  2. Cashed Out bets are not eligible to have a Comboboost.
  3. Sportsbook reserves the right to amend, cancel, reclaim or refuse any promotion at its own discretion.
  4. Comboboost is only available on selections with odds of 1.50 or above.
  5. Freebets, freemoney, bet no risk.
    1. Freebet - End User gets just a winning part of the bet. For example, freebet 5 on odd 3.5 player get on account 5*3.5 - 5 = 12.5
    2. Freemoney - End User gets a stake and winning a part on the account. For example, freemoney 5 on the odd 3.5 the player get on account 5*3.5 = 17.50
    3. Bet no risk - usual bet, but if End User loses he gets back his stake refunded.

II. Special rules for sports

Soccer

  1. Bets on the outcome of a match will be decided based on two halves of the scheduled number of minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts if not stated.
  2. Corners awarded, but not taken are not considered.
  3. Own goals will not be considered for “Anytime Goalscorer” or “Player to score X” or “Next Goalscorer” or other markets/odds settlement purposes and are ignored.
  4. All players who took part in the match since kick off or previous goal are considered as runners.
  5. For “Player Props” markets - if a player is not in the starting XI, all respective player markets will be voided (excluding the markets 1.6. Anytime goalscorer / 1.7 First goalscorer / 1.8 Last goalscorer / Player to score x+ / x Team First goalscorer)
  6. Anytime Goalscorer markets - bets will stand, if a player came into the game from substitute. Non fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided;
  7. First Goalscorer markets - bets will stand, if a player came into the game from substitute before the first goal was scored. Non fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided;
  8. Last Goalscorer markets - bets will stand, if a player came into the game from substitute. Non fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided. If a player came out of the game before the last goal was scored, bets will be voided;
  9. If for any reason an unlisted player scores a goal all bets on listed players stand. For the purposes of this clause and these terms in general an unlisted player shall be understood as a player who was not listed in the match day squad.
  10. Anytime “Goalscorer” or “Player to score X” or “Next Goalscorer” market will be settled based on TV broadcasting and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.
  11. Interval markets will be settled based on the goal time announced by TV broadcasting. If this is not available, the time according to the match clock is considered.
  12. Interval goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.
  13. Corner interval markets are settled based on what time the corner is awarded and not the time it was taken. Corners awarded, but not taken, do not count. Corners that have to be re-taken only count as 1.
  14. Booking interval markets are settled based on the time the card is shown and not the time the infringement is made.
  15. Offsides will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.
  16. Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.
  17. Penalties awarded but not taken are not considered.
  18. Next scoring type:
    1. Freekick: The goal has to be scored directly from the freekick or corner …
    2. Penalty: The Goal must be scored directly from the penalty …
    3. Own Goal: If a goal is declared as an own goal.
    4. Header: The scorers last touch has to be with the head.
    5. Shot: The Goal has to be with any other part of the body than the head …
    6. No Goal: If goal has not been scored.
  19. If the market was opened with a missing or incorrect red card, the sportsbook reserves the right to void bets on respective market as far as such bets are affected by the missing or incorrect red card.
  20. If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void the respective bets.
  21. If a wrong score is entered in the scoreboard of the sportsbook, all markets will be void for the time when the incorrect score was displayed.
  22. If the team names or tournament are displayed incorrectly, we reserve the right to void the respective bets.
  23. Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow-red card is not considered. As a consequence one player cannot cause more than 3 cards.
  24. Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.
  25. Cards shown after the regular time of the match are not considered.
  26. Cards for non-players (already substituted players, managers, players on bench, coach) are not considered.
  27. A Yellow card counts as 10 points and a red or a yellow-red card counts as 25 points. The 2nd yellow card …
  28. “Penalty Shootout - Total market” - Predict the total number of penalties scored in a penalty shootout
  29. If the match format was changed sportsbook reserves the right to void all bets.
  30. If a friendly match ended by referee decision earlier than 80 minutes, the bets will be voided.
  31. Team Stats Markets

Team stats markets (such as Shots, Shots on target, Offsides, Throw-ins, Fouls, Saves, Goal kicks, Specials) will be settled according to the following priority of sources:

  1. All soccer player props bets are settled using the information provided by OPTA
  2. The post or the crossbar (woodwork) — definition …
  3. Offsides. If there is a free kick after an offside is called - offside counted.
  4. Use of VAR … with note and reference to FIFA technology page.
  5. Bet on the medical team entering the field …
  6. Expected goals (xG) … https://www.fotmob.com/ is considered as a reference.
  7. Understanding of terms used for Soccer Player Props:
    1. Goal/Own Goal …
    2. Shots … definition and inclusions/exclusions …
    3. Shots on goal … definition and exclusions …
    4. Goal Assist … definition …
    5. Tackle … definition …

Tennis

  1. In case of a retirement and walk over of any player all undecided bets will be voided.
  2. In case of any delay (rain, darkness...) all markets remain unsettled and the trading will be continued as soon as the match continues.
  3. If penalty point(s) are awarded by the umpire, all bets on that game will stand.
  4. In case a match is finished before certain points/games were finished, all affected point/game related markets are considered void.
  5. If markets remain open with an incorrect score … sportsbook reserves the right to void respective bets.
  6. If the players/teams are displayed incorrectly, the sportsbook reserves the right to void respective bets.
  7. If a match is decided by a Match tie-break then the tie-break will be considered to be the 3rd set.
  8. Every tie-break or Match tie-break counts as 1 game.

Basketball

  1. Markets do not consider overtime unless expressly stated otherwise.
  2. If the odds were offered with an incorrect match time (more than 2 minutes) …
  3. If markets remain open with an incorrect score … sportsbook reserves the right to void respective bets.
  4. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
  5. If a match ends before the Xth is reached … respective bets will be void.
  6. Market “Will there be overtime” …
  7. Basketball Player Props rules:
    1. If one or more of the players in any bet does not participate, the bet will be voided.
    2. All player bets are resulted as soon as the final official box score is received …
    3. Venue change rule …
    4. Suspended game within 36 hours rule …
    5. All overtime is included in settlement.
    6. Sports data sources for NBA and NCAA are nba.com and ncaa.com.
    7. Sports data source for Euroleague basketball is the data–feed providers data.

American football

  1. Delay rules …
  2. Markets do not consider overtime unless expressly stated otherwise.
  3. Incorrect score/time rules …
  4. Abandoned/postponed within NFL weekly schedule (Thursday–Wednesday local) …
  5. Teams displayed incorrectly …
  6. All offered players are considered as runners.
  7. If no further touchdown is scored, “Next touchdown scorer (incl. overtime)” will be voided.
  8. Settlement sources and D/ST players mapping …
  9. Player Props rules:
    1. Participation rule …
    2. Box score timing …
    3. Venue/postponement …
    4. Suspended/resume within 36 hours …
    5. Data source: nfl.com.
    6. Touchdown definition (excludes Passing TD's).
    7. “Player tackles” = solo + assisted.
    8. All overtime included.

Ice Hockey

  1. All markets (except period, overtime and penalty shootout markets) are regular time only unless otherwise mentioned.
  2. Penalty shootout settlement adds one goal to winner …
  3. Incorrect open when goals/penalties already took place …
  4. Incorrect match time (>2 min) …
  5. Wrong score on scoreboard timeframe void …
  6. Player Props rules:
    1. Participation rule …
    2. Official box score timing …
    3. Venue/postponement …
    4. Suspended/resume within 36 hours …
    5. Data source: nhl.com
    6. All overtime included in settlement but does not include penalty shootouts.

Baseball

  1. If an inning ends before the Xth point is reached … void.
  2. “When will the match be decided?” and “Will there be overtime?” rules relative to extra innings …
  3. Possible extra innings not considered unless stated.
  4. Markets cleared according to final result after 9 innings (8½ if home team leads). Exception: Winner pre-match rule.
  5. Postponed/abandoned within 48 hours rules …
  6. Incorrect score/status significant impact …
  7. Winner market considered official if the match goes at least 5 innings (4.5 if home team leading).
  8. Baseball Player Props rules:
    1. Participation rule …
    2. Official box score timing …
    3. Venue/postponement …
    4. Suspended/resume within 36 hours …
    5. All extra innings included in settlement.
    6. If a player was not in the starting lineup, the bet will be voided.
    7. Player bets determination/8.5 innings rule …
    8. Late pitcher change: team bets stand; individual pitcher not starting → that player’s markets voided.

Handball

  1. If a match ends before the Xth is reached, “Who scores Xth point? (incl. ot)” voided.
  2. Same for “Which team will win race to x points? (incl. ot)”.
  3. All markets (except those two) are regular time only.
  4. 7-metre shootout → those two markets void.
  5. Incorrect match time (>3 min) …
  6. Incorrect score significant impact …

Volleyball

  1. If a set ends before the Xth point is reached, “Who scores [Xth] point in set [Y]” voided.
  2. Match not finished → undecided markets voided.
  3. Golden set is not considered in any other markets.
  4. Incorrect score significant impact …
  5. Official points deductions rule …

Beach volleyball

  1. If a set ends before the Xth point is reached … void.
  2. Match not finished …
  3. Golden set not considered …
  4. Incorrect score significant impact …
  5. Team retires → undecided markets voided.
  6. Official points deductions rule …

Futsal

  1. All markets (except halftime, first half, overtime and penalty shoot out) are regular time only.
  2. Interrupted and continued within 48h → settle with final result; otherwise undecided bets void.
  3. Markets open when goals/cards/penalties already occurred → sportsbook may void.
  4. Missing/incorrect red card when market opened → may void affected bets.
  5. Incorrect match time (>2 min) …
  6. Wrong score displayed timeframe …
  7. Team names/tournament displayed incorrectly → may void.

Badminton

  1. If a set ends before the Xth point is reached, “Who scores [Xth] point in [Nth] set” voided.
  2. Match not finished → undecided markets voided.
  3. Incorrect score significant impact …
  4. Team retires → undecided markets voided.
  5. Players/teams displayed incorrectly → may void.
  6. Official points deductions rule …

Rugby union and rugby league

  1. All markets (except halftime, first half, overtime and penalty shoot out) are regular time only.
  2. Regular 80 Minutes definition …
  3. Open market with events already occurred → may void.
  4. Missing/incorrect red card when market opened → may void.
  5. Incorrect match time (>2 min) …
  6. Team names/tournament displayed incorrectly → may void.

Rugby Sevens

  1. All markets (except halftime, first half, overtime and penalty shoot out) are regular time only.
  2. Regular 14 / 20 Minutes definition …
  3. Events already occurred → may void.
  4. Missing/incorrect red card → may void.
  5. Incorrect match time (>1 minute) …
  6. Team names or categories displayed incorrectly → may void.

Darts

  1. Match not finished → undecided markets voided.
  2. Incorrect score significant impact → may void.
  3. Players/teams displayed incorrectly → may void.
  4. Bullseye counts as red check out colour.

Snooker

  1. Retirement or disqualification → undecided markets void.
  2. Re-rack: settlement stays if outcome determined before the re-rack.
  3. No fouls or free balls considered for Potted-Colour settlement.
  4. Frame started but not completed → frame markets void unless outcome determined.
  5. Incorrect score significant impact → may void.
  6. Players/teams displayed incorrectly → may void.
  7. Match not completed → undecided markets void.

Table tennis

  1. If a set ends before the Xth point is reached, “Who scores [Xth] point in set [Y]” voided.
  2. Match not finished → undecided markets voided.
  3. Incorrect score significant impact → may void.
  4. Players/teams displayed incorrectly → may void.
  5. Player retires → undecided markets void.
  6. Official points deductions rule …

Bowls

  1. If a set ends before the Xth point is reached, (Xth set - which team wins race to x points, Xth set - which team scores Xth point) void.
  2. Retirement and walk over → undecided bets void.
  3. Incorrect score significant impact → may void.
  4. Players/teams displayed incorrectly → may void.
  5. Player retires → undecided markets void.

Cricket

  1. Match Betting … rules on official competition result, ties/dead heat, cancellations within 36h …
  2. Double Chance … tie settled as dead heat …
  3. Match Betting: Draw No Bet …
  4. Toss Winner … if no toss, bets void (bat flip equivalent accepted).
  5. Toss/Win Double …
  6. Tied Match … definitions incl. First Class …
  7. Most Fours … 80% overs thresholds, First Class 200 overs, only bat fours, no super over, First innings only for FC …
  8. Most Sixes … analogous to fours …
  9. Most Extras … definitions and thresholds …
  10. Most Run Outs Conceded … definition and thresholds …
  11. Highest First Over … completion and extras …
  12. Most Runs in Groups of Overs … completion/80% rules …
  13. Highest First Partnership … declarations/retired hurt rule …
  14. Match Fours … thresholds and definitions …
  15. Match Sixes … thresholds and definitions …
  16. Match Extras … thresholds …
  17. Match Wides … thresholds and counting wides …
  18. Match Run Outs … thresholds …
  19. Match Wickets … thresholds, retired hurt excluded, no super over …
  20. Match Ducks … thresholds, definition of duck …
  21. Match Milestones … counting 50/100 …
  22. Maximum Over in Match … thresholds, extras count, Hundred note (5 legal deliveries) …
  23. Match Top Batter … rules incl. FC/limited overs thresholds, subs, dead heat, no super over …
  24. Match Top Bowler … wickets then fewest runs tiebreaker …
  25. Team of Top Batter / Team of Top Bowler …
  26. Player of the Match … official declaration, dead heat, void if none …
  27. First Innings Lead … both first innings must be completed, dead heat, FC 200 overs …
  28. Fifty/Hundred in Match / in First Innings … thresholds …
  29. Highest Individual Score … thresholds, dead heat …
  30. Runs off Delivery … counting illegal balls, free-hit re-bowl note, Hundred mapping of deliveries …
  31. Runs in Over … over completion/abandonment rules …
  32. Boundary in Over … only bat boundaries …
  33. Wicket in Over … any wicket counts, retired hurt doesn’t …
  34. Over Odd/Even … zero even …
  35. Runs in Groups of Overs … completion/80% rules, extras count, Hundred note …
  36. Wickets in Groups of Overs … completion rules, retired hurt doesn’t, Hundred note …
  37. Runs in Session … fewer than 20 overs void unless determined …
  38. Innings Runs / Wickets / Fours / Sixes / Extras / Wides Conceded / Ducks / Run Outs / Maximum Over / Odd or Even / To finish with a Boundary / Top Batter in Innings / Top Bowler in Innings / Last Player Standing / Most Economical Bowler — as per full rules (thresholds, declarations, counting, dead heat, substitutes, Hundred notes).
  39. Batter Runs / Combined Batsman Runs / Batter Fours / Batter Sixes / Batter Milestones / Deliveries Faced / Method of Dismissal — detailed rules on thresholds, retired hurt, super over exclusions, pre-match FC=first innings only.
  40. Bowler Wickets / Runs Conceded / Named Player Performance — scoring (1 run=1pt, wicket=20, catch=10, stumping=25), thresholds, FC first innings only.
  41. Batter Matchbet / Bowler Matchbet / All-Rounder Matchbet / Keeper Matchbet — thresholds, points system and settlement.
  42. Fall of Next Wicket / Next Player Out / Method of Next Wicket Dismissal / Race to ‘X’ Runs / Next Boundary Four or Six / Winning Over — settlement per full rules.
  43. Both Teams to Score ‘X’ Runs / Either Batter Method of Dismissal / Both Batters Method of Dismissal / Runs off Consecutive Deliveries / Wicket off Delivery / Both Batters to Score ‘X’ Runs in Over / Both Batters to Score a Boundary in Over / Both a Four and a Six to be Scored in an Over / Batter and Bowler Combo Milestones / Batters Combo Milestones — settlement per full rules.
  44. Players sent off/retired out — treated as wicket.
  45. Concussion/tactical substitutions — treatment for settlement.
  46. Penalty runs after the conclusion of an innings — do not retroactively apply.
  47. The Hundred — overs = 5 legal deliveries, rest same.
  48. Incorrectly created matches — void and recreate.

Squash

  1. If a set ends before the Xth point is reached, “Who scores [Xth] point in set [y]” void.
  2. Incorrect score significant impact → may void.
  3. Players/teams displayed incorrectly → may void.
  4. Retires/forfeits/disqualified → undecided markets void.
  5. Official points deductions rule …
  6. Penalty points by umpire → bets on that game stand.

Aussie rules football

  1. All markets exclude overtime unless expressly stated otherwise.
  2. Regular 80 Minutes definition …
  3. Incorrect match time (>2 minutes) …
  4. Team names/category incorrectly displayed → may void.

Boxing

  1. If either fighter fails to answer the bell for the next round, opponent deemed to have won in the previous round.
  2. “No Contest” → all bets void.
  3. Scheduled number of rounds changed before fight → Total Rounds / Round Betting / Method of Victory void.
  4. Boxing markets rules:
    1. Winner (To Win the Fight) — no draw selection; draw ⇒ bets void.
    2. 1x2 (Fight Result) — draw wins if Majority/Technical Draw.
    3. Total Rounds (Over/Under) — half-round = 1:30 of round …
    4. Winner & exact round — KO/TKO/DQ during that round; technical decision ⇒ decision; round bets losers.
    5. Winning Method — DQ counts as KO/TKO.
    6. Any fighter to win inside the distance — technical decision ⇒ NOT gone distance.

MMA

  1. Settlement by result immediately after fight end; later changes ignored.
  2. No answer to bell ⇒ opponent wins previous round.
  3. Withdrawal/substitution ⇒ bets void.
  4. “No Contest” ⇒ bets void.
  5. Scheduled rounds changed before fight ⇒ Totals / Winner&exact rounds / Winning Method void.
  6. MMA Markets rules:
    1. Winner (To Win the Fight) — no draw selection; draw ⇒ bets void.
    2. 1x2 (Fight Result) — draw wins if Majority/Technical Draw.
    3. Total (Over/Under) — half-round = 2:30 …
    4. Winning Method — KO includes ref/doctor/corner stoppage, injury retirement, DQ; Submission includes tap-out/technical/ verbal (incl. due to strikes).
    5. Winner & exact rounds — KO/TKO/DQ/sub/decision; technical decision ⇒ decision; round bets losers.
    6. Will the fight go the distance? — technical decision ⇒ NOT go the distance.

Golf

  1. A player is deemed to have played once they have teed off. Withdraw/retire/DQ after tee-off → bets stand.
  2. Weather-affected tournaments — settle on official result regardless of rounds.
  3. Tournament abandoned — bets placed after last completed round void.
  4. Round abandoned — undecided markets void.
  5. Official tour site at trophy presentation for settlement.
  6. Delay (rain/darkness) — undecided remain unsettled; continue when play resumes.
  7. Non-runners — 2 ball/3 ball void.
  8. Markets:
    1. 2 Balls — lowest score in listed round; both retire same hole ⇒ void; tie ⇒ void; runner if tees off.
    2. 3 Balls — lowest score; dead heat rules apply.
    3. Outright Winner — awarded trophy (incl. playoffs); reduced holes ⇒ still settled if prior to final completed round.
    4. Group Betting (Top XY) — highest placing; dead heat; special case if only one competitor starts ⇒ void.
    5. Finishing Position of a Named Player — tied position counts.
    6. End of Round Leader — dead heat applies; WD rules per shot played.
    7. Tournament Top 4/5/6/10/20 — dead heat applies.
    8. To Win/Not to Win a Major — majors list …
    9. Competitor markets — affected competitor retires ⇒ undecided void.
    10. Total markets — if a listed player retires ⇒ undecided totals void.
    11. Hole / Hole a to b — retire ⇒ related undecided void.
    12. Winner — official winner (incl. extra holes); bets stand once teed off.
    13. Winner of group — lowest score among group; dead heat if tied.
    14. End of round x – leader — dead heat; WD/hasn’t played shot rules …

Motorcycle Racing

  1. If a specific event is postponed or abandoned, bets remain valid provided the event is completed within 72 hours.

Athletics

  1. If a specific event is postponed or abandoned, bets remain valid provided the event is completed within 72 hours.

Winter sports

  1. If a specific event is postponed or abandoned, bets remain valid provided the event is completed within 72 hours.

Formula 1

  1. General Formula1 betting rules:
    1. Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.
    2. Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.
    3. If a race is postponed to another day (to be determined within UTC time zone) all markets shall be considered void.
    4. Unless otherwise stated in the market rules, the dead heat rule will be applied if the number of winners exceeds the expected amount of winning selections for a specific market.
    5. If one or more drivers have to start the race from the pit-lane, he/they will be ranked at the end of the starting grid for settlement purposes.
    6. If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.
  2. Team market rules
    1. “Winner (team)”, “Top x (team)” and “Head2head (team)” are settled with the team which has the best ranked car in the final result.
    2. “1st to retire (teams)” is settled with the team which retired one car first. N.B. Specific retirement market rules are considered as valid for this market.
    3. “1st pit stop (teams)” is settled with the team whose car entered the pit-lane first. N.B. Specific pit stop market rules are considered as valid for this market.
    4. Team total overtakings is settled based on the accumulated number of overtakings of both cars in the specified team. N.B. Specific overtakings market rules are considered as valid for this market.
  3. Markets for fastest lap rules
    1. The driver who achieved the fastest lap in the specified lap, cluster of laps or race is considered as the winner.
    2. The lap time in milliseconds is valid for settlement purposes.
  4. Head2head markets & Winner of group market rules
    1. If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.
    2. Markets will be considered void if one of the drivers retires in or before the formation lap.
  5. Markets for overtakings rules
    1. An overtaking needs to be maintained until the end of the lap in order to be considered for settlement purposes.
    2. Overtakings during the first lap are not considered for settlement purposes.
    3. Overtakings of a specific driver in the same lap when he enters or exits the pit are not considered for settlement purposes.
    4. Overtakings of a car in the lap of its retirement are not considered for settlement purposes.
    5. Lapping and unlapping is not considered as overtaking.
  6. Markets for retirements rules
    1. A car is considered as retired for settlement purposes if it does not pass the finish line when the session is considered as completed, unless the car/driver is disqualified.
    2. If more than 1 competitor retires in the same lap where the first retirement happened, the dead heat rule will be applied.
    3. If a car retires in the pit or pit lane, the last started lap is considered for settlement purposes.
  7. Markets for pit stops
    1. The car which enters the pit-lane first will be considered as winner of this market.
    2. If a car enters the pit lane and retires it will still be considered as a pit stop for settlement purposes.
  8. Total finishers market rules
    1. A driver is only considered as a finisher for settlement purpose if he passes the finish line when the session is considered as ended.

III. Esports special rules

General rules applicable to esports

  1. All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will occur using the official score and results, which are declared on the official video stream or the in-game stream of the relevant matches.
  2. All match start dates and times displayed for Esports matches are for indication purposes only and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect date and/or time.
  3. If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then all bets on that match will be voided.
  4. If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s obvious that the misspelled name is the same as a different entity/person.
  5. If a team name is changed due to a team leaving the organization, joining another organization, or due to an official change of team name, all bets will stand.
  6. If the organizer of the event allows for stand-ins and there is an official result, all bets will be resulted as normal.
  7. In the case where there is an overruling of a match result by the organizer due to unforeseen circumstances - such as cheating - all bets on that match will be voided. This rule is applicable within 72 hours from the end of the match, after the term sportsbook will not change the result of the tickets.
  8. If a match has been declared as a walkover win by the tournament organizer, all bets will be void.
  9. If one team retires during a match, only wagers on the completed individual maps will be resulted. Match market, match side markets, and all other undecided map markets will be voided. Bets placed on any following maps that will be completed will be resulted with the official results. However, any and all live offer will be suspended on this match and moved to a new match with a different match ID that will genuinely reflect the state of the match. The only exemption to this rule would be in this very situation: team A wins map 1 and proceeds to forfeit map 2. In this case, we would void all wagers on all undecided match and map 2 markets and continue our offer within map 3 of the match.
  10. All markets consider overtime, unless expressly stated otherwise in the market name.
  11. If the match format is changed or differs from the one which is being offered, the sportsbook reserves the right to void all bets.
  12. If the fixture is listed incorrectly, the sportsbook reserves the right to void all bets.
  13. If a match is played before the scheduled start date / time, all bets placed after the actual start of the match will be refunded. All bets placed before the actual start of the match will stand.
  14. If a match or map is replayed due to an organizer or technical issues, all affected markets will be voided, while the replayed matches or maps will be handled separately as a new match.
  15. If a game on the map starts with less than ten players, all bets on that map will be voided.

Esports game specific rules

  1. Counter-Strike 2 rules:
    1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, both teams decide to continue 4v5, and they play at least 5 rounds. All affected bets on that map, match, and match side markets will be voided.
    2. If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.
    3. Matches in Counter-Strike 2 may be played in various formats (e.g., MR12, MR8, and others). All odds offered in the betting line take into account the format used in a specific match and are based on the official tournament data. For information about the format applied to a match, please refer to the official tournament rules and data.
    4. In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.
  2. Valorant rules:
    1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, both teams decide to continue 4v5, and they play at least 5 rounds. All affected bets on that map, match and match side markets will be voided.
    2. If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.
    3. Matches in Valorant may be played in various formats (e.g., MR12, MR8, and others). All odds offered in the betting line take into account the format used in a specific match and are based on the official tournament data. For information about the format applied to a match, please refer to the official tournament rules and data.
    4. In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.
  3. Dota 2 rules:
    1. If a map starts with fewer than 10 competitors, all bets on the map will be void.
    2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map has started, bets have action according to the official result.
    3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all bets on the map will be void. If a win by admin decision is awarded after the 10th minute of play of a map has started, bets have action according to the official result.
  4. League of Legends rules:
    1. If a map starts with fewer than 10 competitors, all bets on the map will be void.
    2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map that has started, bets have action according to the official result.
    3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all undecided bets on that map and match will be voided. If a win by admin decision is awarded after the 10th minute of play of a map has started, bets have action according to the official result.
  5. King of Glory rules:
    1. If a map starts with fewer than 10 competitors, all bets on the map will be void.
    2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map, all undecided bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map has started, bets have action according to the official result.
    3. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play after the Map has started, bets have action according to the official result.
    4. Market specific rules - if the final gameplay length/duration is the same as a particular threshold, it is resolved as OVER.
  6. eSports FIFA
    1. eSports Battle match duration - 2x4 minutes.
    2. Liga Pro eFootball match duration - 2x6 minutes.
    3. All Markets will be settled as set out in the General and Soccer Market Rules.
  7. eSports NBA2K
    1. Match duration – 4x5 minutes. This includes overtime.
    2. All Markets will be settled as set out in the General and Basketball Market Rules.

IV. Esports solution betting rules

  1. General Rules
    1. Sportsbook platform reserves the right to cancel any bet made on obviously “bad” odds (e.g. odds that include typo, backoffice error, fixed matches), switched odds or a bet made after an event has started or match was affected by obvious technical problems.
    2. All bets will be settled, when the outcome of the market has taken place.
    3. Market "Match" (1X2) is where it is possible to bet on the (partial or definite) outcome of a match or event. The options are: "1" = Home team, or team listed to the left side of the offer; "X" = Draw, or the selection in the middle; "2" = Away team, or team listed to the right side of the offer.
    4. Market "Correct Score" is where it is possible to bet on the (partial or definite) exact score of a match or event.
    5. Market "Over/Under" (Totals) is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.). Should the total amount of the listed occurrences be exactly equal to the betting line, then all bets on this offer will be declared void. Example: an offer where the betting line is 128.0 points and the match ends with the result 64-64 will be declared void.
    6. Market "Odd/Even" is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.). "Odd" is 1,3,5 etc.; "Even" is 0,2,4 etc.
    7. Market "Half time/Full time" is where it is possible to bet on the result in half time and the final outcome of the match. E.g. if at Half time the score is 1-0 and the match ends 1-1, the winning outcome is 1/X. The bet is void if the regular time of the match is played in a different time format than those listed in the bet (i.e. other than two halves).
    8. Market "Period betting" is where it is possible to bet on the outcome of each separate period within a match/event.
    9. Market "Draw No Bet" is where it is possible to bet on either "1" or "2" as defined in . It is also common practice to refer to "Draw No Bet" in cases where no draw odds are offered. Should the specific match contain no winner (E.g. match ends as a draw), or the particular occurrence does not happen (E.g. Draw No Bet and match ends 0-0) the stakes will be refunded.
    10. Market "Handicap" is where it is possible to bet on whether the chosen outcome will be victorious once the listed handicap is added/subtracted (as applicable) to the match/period/total score to which the bet refers to. In those circumstances where the result after the adjustment of the handicap line is exactly equal to the betting line, then all bets on this offer will be declared void.
    11. Market Asian Handicap: Home team (-1.75) vs Away team (+1.75). This means that the stake is divided into 2 equal bets and placed on the outcomes -1.5 and -2.0... (full explanation retained from source).
    12. Market "Double Chance" is where it is possible to bet simultaneously on two (partial or definite) outcomes of a match or event. The options are: 1X, 12 and X2 with "1", "X" and "2" as defined in.
    13. Market "Team to score first and win" refers to the listed team scoring the first goal in the match and going on to win the match. Should there be no goals in the match all bets will be settled as void.
    14. Bets on "Quarter / Half / Period X" refer to the result/score achieved in the relevant timeframe and does not include any other points/goals/events tallied from other parts of the event/match. Bets will be voided if the match is played in any other format but the one stipulated in the offer.
    15. Bets on "Result at end of Quarter / Half / Period X…" refer to the result of the match/event after termination of the stipulated time frame and will take into account all other points/goals/events tallied from previous parts of the event/match.
    16. Bets on "Race to X Points / Race to X Goals..." and similar offers refer to the team/participant reaching the earliest the particular tally of points/goals/events... (rule retained).
    17. Bets on "Winner of Point X / Scorer of Goal X" ... (rule retained).
    18. Any reference for a team to win all halves/periods means that the listed team must score more goals than its opponent during all the stipulated halves/periods of the match.
  2. Basketball Market Rules
    1. Markets do not consider overtime unless otherwise stated.
    2. If a match ends before the Xth is reached, this market is considered void (cancelled). Who scores Xth point? (incl. OT), Which team will win race to x points? (incl. OT).
  3. Cricket Market Rules
    1. Delivery Markets — Runs off. ... (повний текст правил із вихідного коду збережено).
    2. Over Markets — Runs in Over. ...
    3. Wicket in Over. ...
    4. Over Odd/Even. Zero will be deemed to be an even number.
    5. Innings Markets. ...
  4. Baseball Market Rules
    1. Possible extra innings are not considered in any market unless otherwise stated.
  5. FIFA
    1. Match duration – 2x6 minutes. This includes injury time but does not include extra time or penalty shootouts.
    2. All Markets will be settled as set out in the General Rules.
  6. FIFA: Volta
    1. Match duration – 2x3 minutes. This includes injury time and extra time but does not include penalty shootouts.
    2. All Markets will be settled as set out in the General Rules.
  7. Penalty Shootout
    1. Includes only penalty shootouts without regular time, injury time or extra time.
    2. All Markets will be settled as set out in the General Rules.
  8. NBA 2K
    1. Match duration – 4x6 minutes. This includes overtime.
    2. All Markets will be settled as set out in the General and Basketball Market Rules.
  9. Rocket League
    1. Match duration – 5 minutes. This doesn’t include overtime.
    2. All Markets will be settled as set out in the General Rules.
  10. eFighting
    1. The winner of the match is the character who wins the fight.
    2. Explanation of eFighting market terms.

Health Bar — Each character has 2 Health Bars. The second bar is active only after the first is completely spent.

First damage — first successful attack.

Clash — Situation in the fight, when both characters challenge each other on special occasions. to increase hit points. Both fighters can win the clash, but there can also be a draw.

Supermove — Special move for each character, that occurs very rarely.

  1. All markets will be settled according to the definitions above.
  2. eCricket
    1. Match consists of two innings - one for each team.
    2. Each inning consists of five overs with 6 deliveries of each.
    3. All Markets will be settled as set out in the Cricket Market Rules.
  3. eBaseball
    1. Match consists of 3 innings and extra innings if needed.
    2. All Markets will be settled as set out in the Baseball Market Rules.
  4. eShooter
    1. Match consists of 15 rounds. To win against one of the teams, it is enough to score 8 points.
    2. All Markets will be settled as set out in the General Rules.
  5. eTennis
    1. The winner of match is the first player to win 2 sets.
    2. Player must win 3 games to win a set. If the score is tied at 2-2, then a player can win 4-2, or if players are still tied at 3-3 then the set is decided by a tie-break.
    3. The winner of tie-break is the first player to win 5 points with minimum 2 points difference. If the score is tied at 5-5, the player can win 7-5, 8-6, 9-7, etc.

V. Greyhound, Horse and Harness Racing rules

General

  1. All bets shall be settled based on the official declaration of the result of the race as made by the relevant racing authority on the day of the race.
  2. In the event of a Dead Heat, the bet will be paid out at face value divided by the number of Dead Heating winners of the event.
  3. Whilst the sportsbook strives to provide the most up to date and accurate data, the sportsbook shall not liable for any errors regarding the Horses, Greyhound or Harness racing data.

Market Specific Rules

  1. To the market “Win Betting” Dead heat rules apply.
  2. To the market “Place Betting” the following rules apply:
    1. Where there are 8 or more runners in a race, a place shall be paid on first, second and third places. If a bet is placed when the field has 8 or more runners and the field later reduced to 7 or less runners, first, second and third places will be paid, however deductions shall apply. See Deductions Table in clause 3.3.5.
    2. Dead heat rules apply
  3. To the market “Top 2 Betting” the following rules apply:
    1. Pays on runners to come 1st or 2nd in the race.
    2. Bets are only valid on races with 5 or more runners. Any bets placed on a race with less than 5 runners will be voided.
    3. Dead heat rules apply.

Settlement & Cancellation rules

  1. Scratchings
    1. If a runner is scratched, the stake will be refunded.
  2. Abandoned, Postponed and Transferred Races
    1. If a race is abandoned or transferred to another venue/track (including transferring to a different track at the same venue) or postponed to another date, single bets shall be void. Affected Combo Bets will be recalculated excluding that Event.
    2. Where a race is postponed and rescheduled to take place at the same venue within 48 hours of the original scheduled start time of the race, all bets shall stand as if the race was not postponed.
    3. If scratchings are reinstated due to a postponed race at the same venue then all bets shall be void.
  3. Deductions
    1. Any bet may be subject to deduction after the placement of the bet. These deductions are applied to the face value (expected winnings) of the bet.
    2. In the case of scratchings after the declaration of the final field, and after the bet has been placed, deductions will apply to the face value of the winning bets as per Deductions table - See Deductions Table in clause 3.3.5.
    3. Deduction calculations are specified as a percentage deducted from the amount of the stake’s winnings.
    4. In the event that multiple runners are scratched from a race, a combined deduction rate will be calculated by summing the total of each of the scratched runners deduction rate as per Deductions table. See Deductions Table in clause 3.3.5
    5. Deductions Table
Odds from
(>, more than)
Odds to
(<=, less or equal)
Market
“Win” (%)*
Market
“Top 2” (%)*
Market
“Place” (%)*

*The column provides amount of deduction of the face value of the winnings of the respective bet.

  1. Errors
    1. If the sportsbook publishes, posts or quotes any incorrect betting information for any horse racing, greyhound or harness racing Event, including, but not limited to posting wrong odds, then regardless of the cause of the source of such error sportsbook reserves the right to void any respective bet.
  2. Acceptance of Bets after Race Start Time
    1. If a single bet is inadvertently accepted after the official start time of the Event, the bet shall be voided and will be refunded to the End User.
    2. If a bet was accepted after the official start time of the Event as part of a Combo bet then that Event shall be deemed void, and the remaining leg(s) of the Combo bet will stand.
  3. Other
    1. In the event of a horse or a greyhound being withdrawn late by order of the stewards, all bets will be paid taking into account the stewards decision regarding the status of the horse or greyhound (as applicable), including deductions on remaining runners. See deductions table in clause 3.5.5.
    2. Bets will be settled as per the official decision of stewards on race day. Where a horse/dog is later disqualified or placings amended at a later date, for any reason, the official result as declared by stewards on the day of the race will stand for the purposes of bet settlement.